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Knowledge of the Dead - 1/hr you can channel knowledge of spirits, gaining advantage on an INT test.
Blessed - You have advantage on tests against diseases and mind control effects.
Recharge - 1/day, after resting 1 hour make a Luck roll. On success, you regain and may cast another miracle.
Guardian Spirit - The spirits watch over you. 1/session, if you are reduced to 0 HP, 50% chance a spirit will take the blow, nullifying the damage.
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Daggers, Clubs, Maces, Short Swords, Short Bows, Blowgun, Light Armor, Medium Armor, All Shields |
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Wooden Mace, Wooden Blowgun, 9 Bone Ammo
Light Exoskeleton Armor: Turtle Shell (1 RP)
Symbol of Holy Order, Rations (4), Waterskin (6), Bedroll, Torches (5), Healing Salve (1HD)
vial of ectoplasm
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