Merwin the Wise
Roll Method:
Standard
Saturday Morning
 
Sorcerer 1
 
7 6 13 6 9 16
 
9 d6 d4 1 0 1
 
Detect - You choose to detect magic, Stupendous Science, or evil at the time of casting. Everything Nearby in the chosen category glows. Duration: 5 minutes. You may study the object for 10 min to identify.
Magically Resistant - Gain advantage on tests against magic and charm effects.
Sorcerer’s Staff - Channel mystical power and release balls of energy (1d4+1 damage). You can banish/summon your staff, no matter where you are.
Spell Slinger - You are a powerful being with the ability to cast amazing spells.
Short Sword, Long Sword, Dagger, Staff, Light Armor, All Shields
Sorcerer's Staff (a boring wooden staff, and you are self-conscious about it.)
No Armor (0 RP)
Rations (1), Waterskin (2), Bedroll, Torches (6), Healing Salve (1HD)

You have obsidian skin, natural hair, normal eyes, crystal nails, and cat-like teeth. You are very tall.
 
English
Beastman ____________________
Y
Y

30 __________ CP
An error has occurred. This application may no longer respond until reloaded. Reload 🗙